Early Access v0.65.5


Schmeat update :)

Things in this update:

  • Added a Menu Screen
  • Created an ungainable currency that will be used for permanent upgrades.
  • Added Unlock Tree Shop Menu (Currently it has no cards that are unlockable, but it is the place they will go)
  • Added Saving and Loading of that previously mentioned currency.
  • Finished out the first draft of the code for the 30 waves
  • Adjusted all enemies' health and speeds.
  • Adjusted the towers' damage and fire rates

these were all completed today, the hardest thing being the wave spawning function.  Originally each enemy and the amount of enemies within each wave were hard-coded numbers.  But I changed it to a formula, to where now each wave has a certain value and is randomly filled with enemies that I specify it can use for that wave.  So now it's not going to be the exact same every time you play(in terms of the waves).

Files

SCH VS. GRN EA 0.65.5.zip 28 MB
Feb 15, 2023

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