v 1.04.127 Update


v1.0 was released about a month ago.

The changes below are changes from v1.03 and v1.04, there were a lot more changes between the last version uploaded to itch and this one.

 - Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice. Fire explodes with fire on death, setting the player ablaze for 5s dealing 2% max hp per second.  And Ice explodes, freezing the character for 1.5s and doing 2x damage of the non-elite enemy counterpart or 15 damage (whichever is more, capped at 30 damage).

 - Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies.

 - Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.

 - Added 5 new Augments - 3 rare, 1 epic, and 1 legendary.

 - Added a small knockback to enemies on level-up to give the player a little extra space.

 - Added a "Sound System" to avoid the same sounds stacking too many times.

 - Added cursor settings in the graphics tab - The aiming cursor can now be outlined(or not), and you can change the aiming cursor visual as well as color.

 - Added an enemy hp scaling over the round time.

 - Redid Enemy Outlines - outlines now appear above other objects, as well as the outlines are more consistent with the edges of the enemy's sprite.

 - Added some polish to the player's death.

 - Enemies spawn faster to avoid a lack of enemies upon full-screen enemy wipes.

 - Time now ramps up after pausing or leveling up to give a ~1 sec time to react.

 - Made the Fly Swatter Weapon's hit area ~4x the size.

 - Optimized Exp blobs significantly

 - Altered Dodge Tutorial Background slightly.

 - Added a white color to the color picker for some settings.

 - Enemies now immediately drop exp instead of playing a death animation(if they had one) before dropping it.

 - Changed Ron's rage passive to appear under most UI.

 - polished level-ups a bit

 - a little polish to ranged enemies.

 - Nest Ruptures can no longer happen in the first minute.

 - Fixed characters not moving at a similar speed across framerates.

 - Fixed being able to level up mid-Dodge tutorial, causing text to block the upgrade cards.

 - Fixed selector appearing randomly.

 - Fixed enemies being scaled at infestation level 1, when infestation wasn't unlocked yet.

 - Fixed some stuff with Dodge Tutorial.

 - Fixed scissor weapon's attack.

 - Fixed an error with augments.

 - Fixed some UI elements spilling out of the screen.

 - Fixed an error with infestation levels if the player didn't previously have a save file.

 - Fixed an error with the achievements menu.

 - Fixed inconsistency with the Bug box, which would act differently depending on framerate, when it was picked up, and others. 

 - (?) Fixed the Achievements not unlocking in-game and on Steam.

 - (?) Fixed an error with corrupted enemies.

 - (?) Fixed an error during level-up

 - (?) Fixed an error with the settings menu.

 - (?) Fixed an error when triggering the Bug box.

 - (?) Fixed an error when corrupting enemies with the Corrupting Wand Weapon.

 - (?) Fixed an error with dealing damage to Enemies.

 - (?) Fixed an error with the Missile Projectile Weapon.

 - (?) Fixed an error when picking up the Bug box while Leveling up causing a softlock.

 - (?) Fixed an error with negative damage values.

(?) = Possible fix.

Files

Itch v1.04.127.zip 70 MB
95 days ago

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