v 1.04.127 Update
v1.0 was released about a month ago.
The changes below are changes from v1.03 and v1.04, there were a lot more changes between the last version uploaded to itch and this one.
- Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice. Fire explodes with fire on death, setting the player ablaze for 5s dealing 2% max hp per second. And Ice explodes, freezing the character for 1.5s and doing 2x damage of the non-elite enemy counterpart or 15 damage (whichever is more, capped at 30 damage).
- Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies.
- Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.
- Added 5 new Augments - 3 rare, 1 epic, and 1 legendary.
- Added a small knockback to enemies on level-up to give the player a little extra space.
- Added a "Sound System" to avoid the same sounds stacking too many times.
- Added cursor settings in the graphics tab - The aiming cursor can now be outlined(or not), and you can change the aiming cursor visual as well as color.
- Added an enemy hp scaling over the round time.
- Redid Enemy Outlines - outlines now appear above other objects, as well as the outlines are more consistent with the edges of the enemy's sprite.
- Added some polish to the player's death.
- Enemies spawn faster to avoid a lack of enemies upon full-screen enemy wipes.
- Time now ramps up after pausing or leveling up to give a ~1 sec time to react.
- Made the Fly Swatter Weapon's hit area ~4x the size.
- Optimized Exp blobs significantly
- Altered Dodge Tutorial Background slightly.
- Added a white color to the color picker for some settings.
- Enemies now immediately drop exp instead of playing a death animation(if they had one) before dropping it.
- Changed Ron's rage passive to appear under most UI.
- polished level-ups a bit
- a little polish to ranged enemies.
- Nest Ruptures can no longer happen in the first minute.
- Fixed characters not moving at a similar speed across framerates.
- Fixed being able to level up mid-Dodge tutorial, causing text to block the upgrade cards.
- Fixed selector appearing randomly.
- Fixed enemies being scaled at infestation level 1, when infestation wasn't unlocked yet.
- Fixed some stuff with Dodge Tutorial.
- Fixed scissor weapon's attack.
- Fixed an error with augments.
- Fixed some UI elements spilling out of the screen.
- Fixed an error with infestation levels if the player didn't previously have a save file.
- Fixed an error with the achievements menu.
- Fixed inconsistency with the Bug box, which would act differently depending on framerate, when it was picked up, and others.
- (?) Fixed the Achievements not unlocking in-game and on Steam.
- (?) Fixed an error with corrupted enemies.
- (?) Fixed an error during level-up
- (?) Fixed an error with the settings menu.
- (?) Fixed an error when triggering the Bug box.
- (?) Fixed an error when corrupting enemies with the Corrupting Wand Weapon.
- (?) Fixed an error with dealing damage to Enemies.
- (?) Fixed an error with the Missile Projectile Weapon.
- (?) Fixed an error when picking up the Bug box while Leveling up causing a softlock.
- (?) Fixed an error with negative damage values.
(?) = Possible fix.
Files
Get Entomophobia
Entomophobia
A Bug Killing Roguelite
Status | Released |
Author | VuVuu Inc. |
Genre | Action, Survival |
Tags | 2D, Bullet Hell, Indie, Pixel Art, Roguelite, Singleplayer |
Languages | English |
More posts
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